This documentation is automatically generated by online-judge-tools/verification-helper
辺の追加・削除、頂点加算、連結成分和取得を offline で処理する。 時間区間セグメント木と rollback Union-Find を使う。
DynamicGraphVertexAddComponentSum(const vector<long long>& a, int q)
初期頂点値 a とクエリ数 q を受け取って solver を作るvoid add_edge(int u, int v)
辺追加クエリを積むvoid erase_edge(int u, int v)
辺削除クエリを積むvoid add_vertex(int v, long long x)
頂点 v に x を足すクエリを積むvoid add_component_query(int v)
頂点 v が属する連結成分の総和クエリを積むvector<long long> solve()
クエリ順に各総和クエリの答えを返すクエリを時系列順に積み、最後に solve() を呼ぶ。
計算量は $O((N + Q) log Q log^* N)$ 相当で、rollback により経路圧縮は使わない。
using namespace std;
struct RollbackUnionFindComponentSum {
struct History {
int child, parent;
int parent_size, child_size;
long long parent_sum, child_sum;
};
vector<int> parent_or_size;
vector<long long> comp_sum;
vector<History> history;
explicit RollbackUnionFindComponentSum(int n, const vector<long long> &a)
: parent_or_size(n, -1), comp_sum(a) {}
int root(int v) const {
while (parent_or_size[v] >= 0) v = parent_or_size[v];
return v;
}
int snapshot() const {
return (int)history.size();
}
void rollback(int snap) {
while ((int)history.size() > snap) {
auto h = history.back();
history.pop_back();
if (h.parent == -1) continue;
parent_or_size[h.parent] = h.parent_size;
parent_or_size[h.child] = h.child_size;
comp_sum[h.parent] = h.parent_sum;
comp_sum[h.child] = h.child_sum;
}
}
void unite(int a, int b) {
a = root(a), b = root(b);
if (a == b) {
history.push_back({-1, -1, 0, 0, 0, 0});
return;
}
if (parent_or_size[a] > parent_or_size[b]) swap(a, b);
history.push_back({b, a, parent_or_size[a], parent_or_size[b], comp_sum[a], comp_sum[b]});
parent_or_size[a] += parent_or_size[b];
parent_or_size[b] = a;
comp_sum[a] += comp_sum[b];
}
void add_value(int v, long long x) {
int r = root(v);
history.push_back({r, r, parent_or_size[r], parent_or_size[r], comp_sum[r], comp_sum[r]});
comp_sum[r] += x;
}
long long get_sum(int v) const {
return comp_sum[root(v)];
}
};
struct DynamicGraphVertexAddComponentSum {
struct Query {
int type, u, v;
long long x;
};
struct EdgeEvent {
int u, v;
};
struct AddEvent {
int v;
long long x;
};
int n, q, sz;
vector<Query> queries;
vector<vector<EdgeEvent>> seg_edges;
vector<vector<AddEvent>> seg_adds;
vector<long long> initial;
DynamicGraphVertexAddComponentSum(const vector<long long> &a, int q)
: n((int)a.size()), q(q), initial(a) {
sz = 1;
while (sz < q) sz <<= 1;
seg_edges.resize(2 * sz);
seg_adds.resize(2 * sz);
queries.reserve(q);
}
void add_edge(int u, int v) {
queries.push_back({0, u, v, 0});
}
void erase_edge(int u, int v) {
queries.push_back({1, u, v, 0});
}
void add_vertex(int v, long long x) {
queries.push_back({2, v, 0, x});
}
void add_component_query(int v) {
queries.push_back({3, v, 0, 0});
}
template<class T>
void add_segment(vector<vector<T>> &seg, int l, int r, const T &event) {
for (l += sz, r += sz; l < r; l >>= 1, r >>= 1) {
if (l & 1) seg[l++].push_back(event);
if (r & 1) seg[--r].push_back(event);
}
}
vector<long long> solve() {
map<pair<int, int>, int> appear;
for (int t = 0; t < q; ++t) {
auto query = queries[t];
if (query.type == 0) {
appear[minmax(query.u, query.v)] = t;
} else if (query.type == 1) {
auto e = minmax(query.u, query.v);
add_segment(seg_edges, appear[e], t, {e.first, e.second});
appear.erase(e);
} else if (query.type == 2) {
add_segment(seg_adds, t, q, {query.u, query.x});
}
}
for (auto &&[e, l] : appear) add_segment(seg_edges, l, q, {e.first, e.second});
RollbackUnionFindComponentSum uf(n, initial);
vector<long long> ans;
ans.reserve(q);
auto dfs = [&](auto &&self, int k) -> void {
int snap = uf.snapshot();
for (auto &&e : seg_edges[k]) uf.unite(e.u, e.v);
for (auto &&a : seg_adds[k]) uf.add_value(a.v, a.x);
if (k < sz) {
self(self, k << 1);
self(self, k << 1 | 1);
} else {
int t = k - sz;
if (t < q && queries[t].type == 3) ans.push_back(uf.get_sum(queries[t].u));
}
uf.rollback(snap);
};
dfs(dfs, 1);
return ans;
}
};
/**
* @brief Dynamic Graph Vertex Add Component Sum
*/#line 1 "graph/dynamic_graph_vertex_add_component_sum.cpp"
using namespace std;
struct RollbackUnionFindComponentSum {
struct History {
int child, parent;
int parent_size, child_size;
long long parent_sum, child_sum;
};
vector<int> parent_or_size;
vector<long long> comp_sum;
vector<History> history;
explicit RollbackUnionFindComponentSum(int n, const vector<long long> &a)
: parent_or_size(n, -1), comp_sum(a) {}
int root(int v) const {
while (parent_or_size[v] >= 0) v = parent_or_size[v];
return v;
}
int snapshot() const {
return (int)history.size();
}
void rollback(int snap) {
while ((int)history.size() > snap) {
auto h = history.back();
history.pop_back();
if (h.parent == -1) continue;
parent_or_size[h.parent] = h.parent_size;
parent_or_size[h.child] = h.child_size;
comp_sum[h.parent] = h.parent_sum;
comp_sum[h.child] = h.child_sum;
}
}
void unite(int a, int b) {
a = root(a), b = root(b);
if (a == b) {
history.push_back({-1, -1, 0, 0, 0, 0});
return;
}
if (parent_or_size[a] > parent_or_size[b]) swap(a, b);
history.push_back({b, a, parent_or_size[a], parent_or_size[b], comp_sum[a], comp_sum[b]});
parent_or_size[a] += parent_or_size[b];
parent_or_size[b] = a;
comp_sum[a] += comp_sum[b];
}
void add_value(int v, long long x) {
int r = root(v);
history.push_back({r, r, parent_or_size[r], parent_or_size[r], comp_sum[r], comp_sum[r]});
comp_sum[r] += x;
}
long long get_sum(int v) const {
return comp_sum[root(v)];
}
};
struct DynamicGraphVertexAddComponentSum {
struct Query {
int type, u, v;
long long x;
};
struct EdgeEvent {
int u, v;
};
struct AddEvent {
int v;
long long x;
};
int n, q, sz;
vector<Query> queries;
vector<vector<EdgeEvent>> seg_edges;
vector<vector<AddEvent>> seg_adds;
vector<long long> initial;
DynamicGraphVertexAddComponentSum(const vector<long long> &a, int q)
: n((int)a.size()), q(q), initial(a) {
sz = 1;
while (sz < q) sz <<= 1;
seg_edges.resize(2 * sz);
seg_adds.resize(2 * sz);
queries.reserve(q);
}
void add_edge(int u, int v) {
queries.push_back({0, u, v, 0});
}
void erase_edge(int u, int v) {
queries.push_back({1, u, v, 0});
}
void add_vertex(int v, long long x) {
queries.push_back({2, v, 0, x});
}
void add_component_query(int v) {
queries.push_back({3, v, 0, 0});
}
template<class T>
void add_segment(vector<vector<T>> &seg, int l, int r, const T &event) {
for (l += sz, r += sz; l < r; l >>= 1, r >>= 1) {
if (l & 1) seg[l++].push_back(event);
if (r & 1) seg[--r].push_back(event);
}
}
vector<long long> solve() {
map<pair<int, int>, int> appear;
for (int t = 0; t < q; ++t) {
auto query = queries[t];
if (query.type == 0) {
appear[minmax(query.u, query.v)] = t;
} else if (query.type == 1) {
auto e = minmax(query.u, query.v);
add_segment(seg_edges, appear[e], t, {e.first, e.second});
appear.erase(e);
} else if (query.type == 2) {
add_segment(seg_adds, t, q, {query.u, query.x});
}
}
for (auto &&[e, l] : appear) add_segment(seg_edges, l, q, {e.first, e.second});
RollbackUnionFindComponentSum uf(n, initial);
vector<long long> ans;
ans.reserve(q);
auto dfs = [&](auto &&self, int k) -> void {
int snap = uf.snapshot();
for (auto &&e : seg_edges[k]) uf.unite(e.u, e.v);
for (auto &&a : seg_adds[k]) uf.add_value(a.v, a.x);
if (k < sz) {
self(self, k << 1);
self(self, k << 1 | 1);
} else {
int t = k - sz;
if (t < q && queries[t].type == 3) ans.push_back(uf.get_sum(queries[t].u));
}
uf.rollback(snap);
};
dfs(dfs, 1);
return ans;
}
};
/**
* @brief Dynamic Graph Vertex Add Component Sum
*/